Interactive Learning Application for Kindergarten Education Using Mobile Based Augmented Reality

Authors

  • S. Shargunam Department of Electronics and Communication Engineering, Francis Xavier Engineering College, Tirunelveli, Tamil Nadu, India
  • G. Rajakumar Department of Electronics and Communication Engineering, Francis Xavier Engineering College, Tirunelveli, Tamil Nadu, India

DOI:

https://doi.org/10.51983/ajeat-2022.11.1.3301

Keywords:

Augmented Reality, Educational Games, Interactive Learning Environment

Abstract

This paper presented about the augmented reality learning application for kindergarten education. This paper explains how the learning application is developed and used to increase the motivation and engagement of the children. Education is transferred from traditional way of learning to the use of immersive, interactive technologies. Game based learning environment is very useful for children to learn very efficiently. Marker based Augmented Learning application is developed using Unity 3D game engine and hardware used for viewing is mobile phone. Augmented learning application consists of two main courses - English, Mathematics. In every course, application is developed in two modes - learn and play. After learning each module, children are tested using the play mode. Children are able to interact with the 3D objects and animations, audio visuals are used for enhancement.

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Published

21-03-2022

How to Cite

Shargunam, S., & Rajakumar, G. (2022). Interactive Learning Application for Kindergarten Education Using Mobile Based Augmented Reality. Asian Journal of Engineering and Applied Technology, 11(1), 25–28. https://doi.org/10.51983/ajeat-2022.11.1.3301